IndieCade - Sea of Troubles

2D isometric educational game about climate solutions in flood-prone areas

Game Design Intern

  • Pitched and developed the core concept and gameplay systems with my team

  • Designed and iterated on the game’s level to improve pacing and flow

  • Wrote and implemented narrative to reinforce emotional and thematic storytelling

  • Created original characters that supported the game’s narrative themes

Love on Tap

2D visual novel simulation following a rookie bartender and a town threat

Primary Game Designer

  • Prototyped and refined core mechanics and visuals to shape gameplay

  • Designed and integrated all 2D assets (characters, props, backgrounds)

  • Wrote and input all character dialogue to create branching narrative

  • Supported implementation of engineering and audio systems

Plenty of Fish in the City

3D isometric adventure where a lost heron searches city fountains for fish

Game Designer

  • Designed and scripted interactive gameplay systems, like UI and sound triggers

  • Implemented visual and audio cues to guide player progression in isometric spaces

  • Ensured gameplay mechanics complemented my level design and narrative flow

  • Integrated environmental audio to enhance atmosphere across urban and park settings

Smoke Break!

3D stealth-puzzle following Applewood, a smoke elemental in a pie factory

Game of the Year – Student Achievement in Game Excellence Festival

Lead Audio Designer

  • Directed and managed the audio team through all stages of development

  • Designed and implemented soundtrack, sound effects, and gameplay audio cues

  • Coordinated with other team leads to align audio with design, art, and engineering