Aftertaste

2.5D action puzzle platformer exploring creativity, burnout, and the senses

Game Designer

  • Designed and refined 5+ tongue-based movement mechanics

  • Created 3 puzzle-platforming levels focused on flow and player readability

  • Built 5+ layout prototypes on paper and digitally before Unity implementation

  • Coordinated with a 30+ person team to align gameplay across disciplines

Skijoring

3D co-op racing game where players work together to outrun an avalanche

Game Designer

  • Designed and built a full playable level, Skijora Borealis, from start to finish

  • Implemented 15+ splines and PCG systems to generate dynamic race paths

  • Created 4 viable routes with 50+ obstacles to support risk–reward gameplay

  • Playtested and balanced levels, ensuring consistency with 4 co-designers

Plenty of Fish in the City

3D isometric adventure where a lost heron searches city fountains for fish

Game Designer

  • Designed and scripted 5+ interactive gameplay systems, like UI and sound triggers

  • Implemented visual and audio cues to guide player progression in isometric spaces

  • Ensured gameplay mechanics complemented my level design and narrative flow

  • Integrated environmental audio to enhance atmosphere across urban and park settings

IndieCade - Sea of Troubles

2D isometric educational game about climate solutions in flood-prone areas

Game Design Intern

  • Served as primary designer on a 6-person team defining the core gameplay loop

  • Designed 5 key mechanics around wall-building and structure relocation

  • Iterated on pacing and clarity through mentor and player feedback

  • Integrated gameplay systems in Unity to support the educational experience

Love on Tap

2D visual novel simulation following a rookie bartender and a town threat

Primary Game Designer

  • Prototyped and refined core mechanics and visuals to shape gameplay

  • Designed and integrated 50+ 2D assets (characters, props, backgrounds)

  • Wrote and input all character dialogue to create branching narrative

  • Collaborated on C# scripting and Wwise audio integration