Aftertaste
2.5D action puzzle platformer exploring creativity, burnout, and the senses
Game Designer
Designed and refined 5+ tongue-based movement mechanics
Created 3 puzzle-platforming levels focused on flow and player readability
Built 5+ layout prototypes on paper and digitally before Unity implementation
Coordinated with a 30+ person team to align gameplay across disciplines
Skijoring
3D co-op racing game where players work together to outrun an avalanche
Game Designer
Designed and built a full playable level, Skijora Borealis, from start to finish
Implemented 15+ splines and PCG systems to generate dynamic race paths
Created 4 viable routes with 50+ obstacles to support risk–reward gameplay
Playtested and balanced levels, ensuring consistency with 4 co-designers
Plenty of Fish in the City
3D isometric adventure where a lost heron searches city fountains for fish
Game Designer
Designed and scripted 5+ interactive gameplay systems, like UI and sound triggers
Implemented visual and audio cues to guide player progression in isometric spaces
Ensured gameplay mechanics complemented my level design and narrative flow
Integrated environmental audio to enhance atmosphere across urban and park settings
IndieCade - Sea of Troubles
2D isometric educational game about climate solutions in flood-prone areas
Game Design Intern
Served as primary designer on a 6-person team defining the core gameplay loop
Designed 5 key mechanics around wall-building and structure relocation
Iterated on pacing and clarity through mentor and player feedback
Integrated gameplay systems in Unity to support the educational experience
Love on Tap
2D visual novel simulation following a rookie bartender and a town threat
Primary Game Designer
Prototyped and refined core mechanics and visuals to shape gameplay
Designed and integrated 50+ 2D assets (characters, props, backgrounds)
Wrote and input all character dialogue to create branching narrative
Collaborated on C# scripting and Wwise audio integration